After one year of gestation, Gnash 0.8.10 is finally out.
It fixes many compatibility issues (fixing from Google Dict to Camtasia and Captivate outputs, to a while category of interactive games), enhances user experience (popups on limits hit, gnome thumbnailer, QT4 mousewheel support), implements more of the SWF8 specs (BitmapData perlin noise), introduces new accelerated renderer (OpenVG) and better framebuffer GUI (touchscreen aware).
This is the first Gnash release after Adobe announcement of giving up Flash for HTML5 in the mobile market.
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I’m happy to announce that release 0.4.4 of the Ming library is out.
Ming is an SWF output library with binding for C, C++, PHP, Perl, Python and more.
It’s stable, alive and waiting for you at his new [github][1] location.
Don’t let Flash get in your way, do your part for an open web!
Changes in this release:
Generally improve swftoscript and decompiler Change makefdb to name output files by font ID, to play nicer with swftoscript.
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I was supposed to leave for holidays on August 1st, but a summer fever held me back.
As it became traditional, I took the chance to do some Gnash hacking, approaching a bug that made playing Super Mario Bros unpleasant. The mario sound didn’t stop on game over thus overlapping with the new sound started for the new game. Annoying.
After some research the help came from Jan Flanders, an usual attender of the #gnash IRC channel.
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Got seasonal flu this week, forcing me home… Nothing better for some Gnash hacking ! I had this itch to scratch for degradation of experience in playing the wonderful Winterbells game.
It started in June when I realized that Gnash-0.8.8 could not start the game properly and was suspiciously slower than 0.8.7. In late July I put playback under profile and found out that the performance penalty was introduced by a compatibility fix (property name case in SWF up to 6).
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